![]() It’s more straightforward than the bases in Contra, and it is in line with the arcade version that also features these levels.Īll levels end in a boss battle. Here you can walk in all eight directions and fire your normal weapons with the B button. Levels 2 and 6 are played from a top-down view instead of side-scrolling. If you need to fire purely diagonally, you have to jump off the slope and shoot in mid-air. The grade is somewhere around 30 degrees, and when you fire diagonally while walking on a slope, you will fire parallel to the slope instead of at the normal 45-degree angle. Simply walk straight ahead to go up or down them. ![]() Speaking of slopes, they are a new addition to this game. For example, the first stage has you walking to the right, but there are slopes upward and as you walk the view pans upward slightly to follow the path. Play usually moves to the right, but some levels are vertical, and some stages scroll in different directions at times. Most stages in the game are played from the side scrolling view. Top-down levels give you a different perspective on the action. All powerups are lost when you die, sending you back to the fight with your standard gun. There is a powerup with no letter on it that destroys all enemies on screen as soon as you touch it. This causes you to flash for a few seconds and enemies and their shots can’t hurt you. It makes your bullets faster so that you can fire more quickly. The R gives you rapid fire on top of whichever weapon you currently use. You can even charge this one up by holding B, releasing a large fireball when you let go of the button. In Super C, it is a large fireball that spreads out smaller flames when it hits something. S is for the spread shot, which fires a fan of five bullets ahead. The laser beam is wider in Super C than in Contra. You can only have one on screen at a time and firing again removes the old shot if it’s still on screen. The L gives you a laser that is one long, powerful shot. The M gives you a machine gun that shoots straight ahead, and you can hold down the B button for continuous fire. The letter on the item denotes what it does. You shoot flying pods, or sometimes a large wall sensor, to uncover the bird-shaped upgrades. The powerups are almost exactly like Contra as well, and all of the same powerups are back this time. You can fire diagonally upward and downward while either walking or airborne. You can shoot in all directions, including diagonally, by holding the D-pad in the appropriate direction. ![]() All your weapons have unlimited ammo, so you can mash the B button to fire away at everything. While holding Down, you can press A to jump down through some ledges. (I guess this is a Konami thing, since Teenage Mutant Ninja Turtles also does this.) Hold Down to lay out on the ground and shoot. ![]() You curl up during jumps so you have a smaller hitbox, and you are always moving sideways until you land. Use the D-pad to move around, press A to jump, and press B to shoot. The arcade version only has five stages, so hey, more bang for your buck in Super C. Just like last time, your journey will take you through eight stages of shooting action, and if you clear them all you win the game. You are thrust back into action as Earth’s only hope against evil. Of course, Red Falcon wasn’t completely defeated, and now he has regrouped and is back at it again. Bill and Lance, also known as Mad Dog and Scorpion, are taking a relaxing vacation a few months after defeating Red Falcon in the original Contra. Two home computer ports for Super C for the Commodore Amiga and IBM PC released in North America in 1990. There it was called Probotector II: Return of the Evil Forces, and just like the PAL conversion of Contra to Probotector, the human characters were replaced by robots. The PAL release in Europe and Australia was delayed until 1992. A home port of Super Contra came to the Famicom in February 1990, and the NES version was renamed Super C when it released in North America in April 1990. It was developed and published by Konami. The arcade game Super Contra was released in early 1988. I can look past that here because Super C is a fun, solid follow up to the original smash hit. It annoys me somewhat when connections aren’t always apparent. Contra Force as it turns out wasn’t meant to be a Contra game at all, and Super C is the actual sequel. Just looking at the NES library, the obvious conclusion would be that Contra Force is the sequel. A sequel would seem inevitable, but it may not be the one you expect. My Goal: Finish 3 loops with a no-death first loopĬontra is a game that practically needs no introduction. This title screen enters from both sides together, pretty neat!
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